The menu for Zhabotinsky-like automata consists of two tables, differentiating between the treatment of active and inactive cells. The first defines the recovery of the cell, the second its activation. Each table is a matrix; rows are indexed by age or generation, (running from 0 to 7) while the columns are indexed by the number of active neighbors (running from 0 to 8). The possible rules are therefore semitotalistic, further modified by the counter.
Figure: Zhabotinsky console panels
Because there is more interest than the ordinary in varying the parameters in a Zhabotinsky rule, a large part of the main menu has been repeated within this submenu, together with help panels summarizing both the keyboard options and and function key options. The relevant keyboard options are those loading the bitplanes with designs or random numbers; the pertinent function keys are those governing the selection of colors and the examination of individual planes. Of course, evolution can be started and stopped in the usual way.