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LCAU program set
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The CAM/PC exerciser CAMEX
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The CAM/PC exerciser CAMEX
Contents
LCAU program set
CAMEX main menu
General layout
Copyright notice
Main keyboard menu
Run the CAM
Return to DOS
Bitplanes
Shifting
Permuting
Function keys
Editing tables and planes
CAMEX function keys
The automaton menu
The REC menu
The parameter menu
Future developments
Manual
VGA controller
Mouse
Sample rules and bitplanes
Margolus neighborhood
Intel 8086 CPU
Bitplane editing
The (16,0) automata
Shannon forms
Permutations
Boolean combinations
Counters
Half-CAM s
Video display
Margolus neighborhoods
The (4,1) automata
Shifting planes
Shearing planes
Rotation by shearing
Cross shifting
Symmetries of a square
General (4,1) automata
The (4,1/2) automata
Screen display
Option menu
The full menu
Defining the table
Arranging bitplanes
Special rules
General rules
Reversible rules
Product rules
Evolution
The de Bruijn diagram
The automaton itself
Cartesian product
Reversible automata
Universal emulation
The (2,1) automata
Generalities
Moore (2,1) automata
Totalistic rules
Semitotalistic rules
Even-odd-center rules
Symmetric rules
General rules
Hexagonal (2,1) automata
Moore (2,1/2) automata
One dimension
Generalities
Programming niceties
The collection LCAU
Evolution
Probability
De Bruijn diagrams
Ancestors
Designing rules
(2,1) automata
(3,1) automata
Options
The option menu
Sample rules of evolution
Totalistic (3,1) rules
(4,1) automata
Prospects
Three dimensions
Logical arrangement
The module CAMETD
Menu options
Thick
Thin
Function keys
Experiments
Variations
The Margolus neighborhood
The neighborhood
Rule of evolution
Four tables for four parities
REC programming
The language
Defining programs
Operators and predicates
Edit a Moore plane
Outline
Keyboard options
Alphabetical listing
CAM/PC evolution
Console panel evolution
Console panel symmetry
Data exchange
Rule table
Mouse movements
CAMEX mouse
With or without a mouse
The mouse menu
Function keys
Full list
Load bitplanes
REC program
Patch movement
Color, plane
Conway's Life
Description of Life
Life artifacts
Small objects
Gliders
Volatile objects
Oscillators
Glider guns
Puffer trains
Other constructions
Life experiments
Loading a Life plane
Zhabotinsky reactions
Theory
General framework
Spread of epidemics
Neural conduction
Chemical reactions
Computer simulation
Zhabotinsky submenu
Keyboard options
Function keys
Suggestions
State 0
Degree of contagion
Initial density
Length of dormancy
Speed of evolution
REC demonstrations
``Eater'' rules
WireWorld
Definition
Digital logic
Barriers
Diodes
OR gate
EXCLUSIVE OR gate
ONE-AND-NOT-THE-OTHER gate
AND gate
Clocks
An inverter
A crossover
Digital circuits
Bistable element
Flip flop
Advanced projects
Binary counter
Incrementer
Automaton
Editing WireWorld
De Bruijn diagrams
Neighborhood dominoes
De Bruijn matrix
Second level diagrams
Third level diagrams
The de Bruijn option
Shifts
Periodic strips
Isolated strips
Sample
To run the sample
Disk output
Matrix power
General survey
Typical operation
External data bases
CAM hardware
Modifications and extensions
Hardware origin
Radius 1/2 Moore neighborhood
Acknowledgements
References
About this document ...
Harold V. McIntosh
E-mail:mcintosh@servidor.unam.mx