The complete alphabetical list of options needs then to be broken down into related groups for further explanation. In doing so, the console monitor should be distinguished from the CAM/PC monitor. The console will show an 11x11 patch taken from one of the bitplanes, accompanied to its right by a smaller 9x9 patch in which the second generation of an evolution can be shown. At the far right is a large panel which can show either help information or the full rule table, according to some of the options.
Figure: CAMEML console panels
If the recommended color combination is followed, and plane 0 is selected, the CAM/PC monitor will show plane zero in terms of white dots on a black background. Plane 1 can be used for a cyan echo, if the rule under investigation calls for one. Plane 3 carries a cursor, an 11x11 blue square with the same dimension as left console panel, to which information can be passed back and forth.
Each panel carries a cursor, which can be moved by the mouse, keyboard arrows and symbols, or some of the function keys. The lack of a mouse will not result in the loss of any options; equivalent keys always exist.